The following list is in no ways my own. It comes straight from the book “The Science of the Craft: Modern Realities in the Ancient Art of Witchcraft” by William H. Keith. Please keep this in mind. I repeat, these laws are not my own making. I am merely posting them to provide a different, new, and interesting outlook.
I. The Law of Knowledge. If you know all there is to know about someone or something, you have control over it.
I-A. The Law of Self-Knowledge. The most important knowledge one can acquire is the knowledge of one’s self.
II. The Law of Names. Knowing the complete and total name of an object, entity, or a phenomenon gives power over it.
II-A. The Law of Words of Power. Certain words can and do influence or change both inner and outer reality. Although every word has a measure of power, some words express power simply through their sound. Mantras are a case and point.
III. The Law of Association. If two objects have anything in common, one can be used to control the other. The more they have in common, the more they can influence one another. The Law of Association may be the most commonly applied law of magick.
III-A. The Law of Similarity. Effects resemble causes. This is the basis both for sympathetic magick and for homeopathy.
III-B. The Law of Contagion. Things once in contact with one another continue to interact after separation. This is the basis of such magickal practices as using fingernail clippings or snippets of hair in manufacturing a doll representing another, or in blessing through holy water or the use of relics.
IV. The Law of Identification. Through a maximum association between your metapattern and the metapattern of another person or entity, you become that entity and wield its power. This combines the Laws of Knowledge (I), of Association (III), and of Personification (XII).
V. The Law of Synthesis. Also called “the union of opposites.” As George Hegel explained it, thesis plus antithesis produces synthesis. Put another way, the synthesis or union of two opposite ideas or sets of data produce a third idea truer or more complete than either of the first two — not a mere compromise, but something entirely new. It is possible, with this law, to hold two conflicting sets of data in your mind simultaneously, until you can bring synthesis from their union. Or you can change a belief or value system smoothly from one (thesis) to another (antithesis) and achieve a greater understanding of both (synthesis).
VI. The Law of Polarity. Anything can be split into two parts with completely opposite characteristics. Certain concepts and energies are dualistic opposites — male and female, for example — and pairings of such opposites in the magickal workings can yield tremendous power. Furthermore, like the yin-yang symbol, each part contains the essence of the other within itself. This law can be applied to the magickal ideas “as above, so below” and “the microcosm is contained within the macrocasm”.
VII. The Law of Balance. In order to survive or prosper, all aspects of being must be in balance. It is necessary to avoid fanaticism but also to avoid stasis. Approaching either extreme makes you less adaptable, less flexible, less able to maintain a dynamic equilibrium.
VIII. The Law of Infinite Data. This is a working assumption rather than a true law, since it can never be proven. However, it appears that for all practical purposes we will never run out of things to learn — and we will never know when something new , unexpected, or previously unknown is going to present itself.
IX. The Law of Finite Senses. All of our senses are limited in both the type and the range of data they can receive. We can never have proof that the data available to our senses is all there is. According to the Law of Pragmatism (XI), this means that the assumption that the total amount of data is infinite is true.
X. The Law of Infinite Universes. Based on the Law of Infinite Data (VIII) and the Law of Finite Senses (IX), there is an infinite number of ways to see and experience the universe. By the Law of Pragmatism (XI) this suggests that there is, in fact, an infinity of universes. Your particular universe depends on your sensations and how you classify them. The first of these depends on your physical equipment, the second on your cognitive organization. Change either one and you change universes.
XI. The Law of Pragmatism. If anything — concept, method, dream, hunch, data, or organization of input — helps an organism survive, it is, so far as that organism is concerned, “true.” Anything that hinders the organism will be rejected as “false,” or it will kill the organism.
XI-A. The Law of Falsehoods. Some data may contradict data already stored within your metapattern, but they work nonetheless. Your metapattern is “true”, since you have, so far, survived. This means we have two contradictory truths. In magick more than anywhere else, “it’s the thought that counts.” We can hold two contradictory truths — “true falsehoods” — until we can reconcile them to a new and greater truth through the Law of Synthesis (V).
XII. The Law of Personification. Any phenomenon may be thought of as alive and to have a personality. It can, therefore, be thought of as an entity. This can be extraordinarily useful and is, therefore, according to the Law of Pragmatism (XI), true.
XII-A. The Law of Invocation. You can conjure from within your own metapattern real entities. This means you can invoke beings from within yourself — parts of your own subconscious.
XII-B. The Law of Evocation. You can conjure from the metapattern of the universe around you real entities. This means you can evoke beings from outside of yourself.
And to quote the book on what a metapattern is…
Many overlapping or interacting patterns form a metapattern, representing the sum total of information about an entity, a phenomenon, or an object. For a human, the metapattern might be thought of as all of the thoughts, memories, beliefs, and knowledge, as well as the wave patterns representing the matter of that person’s body, everything that makes them them.